We spend all this time optimizing Claude, but nobody talks about what to do while it works. This week: how AI quietly turned me from a producer into a consumer, why infinite scroll leaves me empty, and the overpriced little device I bought anyway to fight back.
I figured out I've been using Claude wrong: telling it to "keep going" on a loop instead of guiding it like the intern it actually is. Plus why real human contact matters more than anything in bug bounty, and a few slow days off in the Vosges.
LeHack was back at La Villette, in the middle of a heatwave, with the YesWeHack Live Event on Puma. Then something completely different: my first round table, in a room full of suits talking compliance and SOC 2. This week: LeHack, the round table, and where AI is taking hacking.
This year's hacker house: same crew, a villa in the south, and the first time we all met up since Claude landed in our lives. Now we all just point it at the scope, and we all surface the same bugs. The trip, the new hunting setup, and a whole lot of duplicates.
Last week I talked about fake productivity, and I'm still in it. But it made me think about the tools that actually work. This week: why I went back to a simple pomodoro timer, the agent platform switch that finally stuck, and how my voice-controlled Jarvis keeps getting better.
No Aituweek last week, I had nothing real to say. This week: why I keep falling into fake productivity, how a power outage took my self-hosted blog down, and where Meetly is at.
Two ways to use AI for bug bounty: full autonomy that drowns you in slop, or focused delegation that brings the fun back. Plus the 90 euros Claude burned on my card, and why the game still feels broken.
I came back to the concept of flow and how AI is quietly killing it. Then I built a full iOS meditation app in 24 hours with Claude. And a few thoughts on why sport changed everything for me.
A week between a YouTube shoot, a hypnosis session, and thoughts on impact-driven goals in bug bounty and learning in the LLM era.
I published my bug bounty methodology this week. Plus a few thoughts on why work discipline comes and goes, and how I got pulled back into Minecraft after years away.